
It seems like investing heavily in getting extra attacks and battlefield control through Robilar's Gambit and Knockdown is a better strategy. I've picked the feats for the charger line, but it isn't obvious to me that charging is really what I want to be doing. Shave improved initiative for combat reflexes? Should I cut something else for Robilar's Gambit if I'm doing that? I feel like if I'm not doing a ton of tripping through knockdown that I'm not taking full advantage of my Brains over Brawn. I sort of want to fit in combat reflexes and use an item to boost my dex so I can wear Mithril Plate, and get AoO, but I'm one feat short.
FACTOTUM WARBLADE GESTALT HOW TO
I've got a pretty good idea on how to pick maneuvers from the WB handbook, I'm focusing on WR/DM with an IH splash to try to nab IHSurge as the rest of the team is very melee oriented. With the following stats(base->race->levels): Planning to play a Draconic(+1 LA template) Human WB15//Factotum 14 LA 1 Most non-casting 3.5 content available if used responsibly (factotum's SLA's likely will be replaced). Wound/Vitality variant, armour as DR, defense bonus, bell curve rolls, weapon groups. I'm building a character for a gestalt game subject to the following conditions:ģ2 pt buy, 15th level, gestalt, LA/RHD off of one side, available base classes: Barbarian, Fighter, Monk, Paladin, Ranger, Rogue, Hexblade, Swashbuckler, Ninja, Scout, Crusader, Swordsage, Warblade, Factotum.
